Tag Archive for 'digital media'

XML XMedia Lab (Melbourne)

It was a busy 3 days attending the XML Media Lab in Melbourne “DIY TV”: Video, UGC, Mobile and IP TV content and services conference on the Friday and workshopping the Videodefunct (VD) project in the Lab over the weekend. I have taken a number of notes from the conference keynote speakers which I plan to blog soon. Also, there is many people and links to follow up from the LAB workshop which provided a lot of feedback and ideas towards the development of further VD research. Even though the overall focus of the event was commercial, this provided yet again another valuable perspective on VD. The commercial players and invited broadcasters are really aware of developments occurring around online video and how to articulate cleary the varying specificities of each of those areas. This pushed us to work on how we communicate what we are about and where we are heading.

Inteviews and coverage of the XMEDIA keynotes will be posted onto the Adikted ITV site managed by one of the keynote speakers Scott Bradley Pearce.

x-media lab

Good news! The Videodefunct research project has been accepted into the X-Media Lab (XML) being held in Melbourne soon. VD is one of 12 projects that have been chosen from around Australia within the theme of “DIY TV”: Video, UGC, Mobile and IP TV content and services. The blurb:

X|Media|Lab is the internationally acclaimed digital media event: a unique meeting place designed to help people get their own ideas to market through creative development, business matching, and access to world-class networks of digital media professionals.

Video-on-Demand is the third wave of the ascendency of internet protocol (IP) over traditional media – first there was text, then graphics, and now the moving image.

Whole new opportunities are opening up for creative ideas in the creation, production, distribution, syndication, platforms, brands, and new business models in video content and services.

XML “DIY TV” is designed to assist everyone involved in traditional TV, and those creating its mutant forms, which are now emerging across the three screens, to achieve business success.

Media Work

The book Media Work by Mark Deuze has surfaced again. I got the reference initially back in January in Amsterdam from Geert and yes it is in the RMIT Library. Review ‘Mark Deuze on Media Work’, by Michael Stevenson on the Masters of Media blog that covered Video Vortex outcomes. A blog post ‘Building New Media Organisations’, by Axel Bruns on Deuze’s presentation at the CCI Conference. Mark Deuze interviewed on ABC Radio National this morning as a podcast.

Form the book summary:

The media are home to an eclectic bunch of people. This book is about who they are, what they do, and what their work means to them. Based on interviews with media professionals in the United States, New Zealand, South Africa, and The Netherlands, and drawing from both scholarly and professional literatures in a wide variety of disciplines, it offers an account of what it is like to work in the media today.

Media professionals face tough choices. Boundaries are drawn and erased: between commerce and creativity, between individualism and teamwork, between security and independence. Digital media supercharge these dilemmas, as industries merge and media converge, as audiences become co-creators of content online.

The media industries are the pioneers of the digital age. This book is a critical primer on how media workers manage to survive, and is essential reading for anyone considering a career in the media, or who wishes to understand how the media are made.

Invent Invent

I went to a workshop last week titled ‘HOW TO INVENT! Pink Diggers, Rude Signs and Driving on the Wrong Side’, given by Professor Tom Barker from the London Royal College of Art (RCA). The blurb form the workshop flyer:

As companies increasingly compete in giant global markets, innovation and design is gaining greater value than ever before. The role of the designer has become pivotal not just to a company’s success, but also in terms of social responsibility, ethics and sustainability. Good design gives competitive advantage and builds brand value. However, the process of designing truly innovative products that succeed has always been a difficult and risky task. How can the designer respond to these new challenges? Why is experimental design and research so important in all of this? What is the contemporary role of design academia?

Tom described how products and design ideas go through a “constant path of evolution” and a highly productive way of working involves “colloborative non-disciplinary” partnerships. In his presentation Tom showed a table that outlined the incubation of future design ideas for marketable products which he called “bottom draw technology”:

5 years - Products that are available now but are generally expensive and not working well.
10 years - Held in the research and development departments of commercial companies.
15 years - University research

He stressed that design briefs need to be “stretched and tested into something else.” The term “experimental design” was used to describe design that is informed by a “creative, artistic process”. The results of these experiments are recorded and reviewed with the idea of working out how they may be used.

In regards to University research he is reluctant to get caught up in pure consultancy work that does not allow for costs to have “time to think.” The paperwork can overwhelm the research. An ideal industry link allows for “process; research and innovation”.

“Project Migration” involves re-packaging research projects to test industry interest.

In the presentation of RCA student work I was intrigued by the way video was used to document design projects - Tom talked about the need for designers to understand how to use narrative in this documentation. A lot of animation, maps, sketches and illustrations where used by students to explain the design process.

References:

http://www.smartslab.co.uk/

X Media lab

At the Prof Tom Barker workshop I learnt about the XMedia Lab from one of the participants, who had their project put through the XMedia Lab think tank.
The about from the website:

X|Media|Lab is the internationally acclaimed digital media event: a unique meeting place designed to help people get their own ideas to market through creative development, business matching, and access to world-class networks of digital media professionals.

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birdman prototype

bird_2-copy.jpg

I travelled up to Queensland recently to record some video material for a VD prototype. I was interested in making a prototype that reflected a more traditional documentary approach compared to the earlier abstract nature of pedestrian. A work-in-progress prototype that is accessible to a broader audience. Content that demonstrated an intimate type of human story. My questions to myself – How would VD as a player work structurally with content that viewers can connect with on a personal level? How would that content need to be prepared in comparison to the pedestrian experiment?

So, I was on the lookout for a personal profile that reflected a personality and a passion. I had the wonderful opportunity to work with an Uncle of mine. Terry is a wildlife carer who mainly looks after injured birds. It is an interest that he has had since he was very young. Over a period of few days we recorded some material together and it was a new experience to work with someone I knew really well in comparison to winning the trust of a stranger for television broadcast.

With the VD application in mind I was thinking constantly about self-contained fragments, what I could capture in most cases in one scene, within a short duration of time. An approach that has similarities with recording material for factual television, but in this case I was not really thinking about coverage for linear editing. The coverage was about providing an overview of the story that gives viewers an insight into the character and his particular interest through an observational process. Now, I am logging the material and working out whether some scenes may be edited together into sequences.

practice-based and practice-led research

The Creativity and Cognition studios (@ UTS) write about what they see as the differences between practice-based and practice-led research. From the summary:

If a creative artefact is the basis of the contribution to knowledge, the research is practice-based

If the research leads primarily to new understandings about practice, it is practice-led.

expanded overview

Three key areas to consider in practice-related research referenced by C&C studios from the UK, the Arts and Humanities Research Board (now Council) (AHRB, 2000 ):

1. It must define a series of research questions or problems that will be addressed in the course of the research. It must also define its objectives in terms of seeking to enhance knowledge and understanding relating to the questions or problems to be addressed.

2. It must specify a research context for the questions or problems to be addressed. It must specify why it is important that these particular questions or problems should be addressed, what other research is being or has been conducted in this area and what particular contribution this project will make to the advancement of creativity, insights, knowledge and understanding in this area.

3. It must specify the research methods for addressing and answering the research questions or problems. In the course of the research project, how to seek to answer the questions, or advance available knowledge and understanding of the problems must be shown. It should also explain the rationale for the chosen research methods and why they provide the most appropriate means by which to answer the research questions.