Dec 5, 2009
links for 2009-12-05
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A pdf download from the INC Society of the Query forum. Data Management as a signifying practice, David Gugerli, ETH Zurich
November 13, 2009, Amsterdam -
From the website: 'Welcome to the Digital Methods course, which is a focused section of the more expansive Digital Methods wiki. The Digital Methods course consists of seven units with digital research protocols, specially developed tools, tutorials as well as sample projects. In particular this course is dedicated to how else links, Websites, engines and other digital objects and spaces may be studied, if methods were to follow the medium, as opposed to importing standard methods from the social sciences more generally, including surveys, interviews and observation. Here digital methods are central. Short literature reviews are followed by distinctive digital methods approaches, step-by-step guides and exemplary projects.'
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“A networked book is an open book designed to be written, edited and read in a networked environment.” — Institute for the Future of the Book
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Useful for network literacy approaches and teaching code in Networked Media (quoted from page): 'By procedural literacy I mean the ability to read and write processes, to engage procedural representation and aesthetics, to understand the interplay between the culturally-embedded practices of human meaning-making and technically-mediated processes. With appropriate programming, a computer can embody any conceivable process; code is the most versatile, general process language ever created. Hence, the craft skill of programming is a fundamental component of procedural literacy, though it is not the details of any particular programming language that matters, but rather the more general tropes and structures that cut across all languages.'
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Spatial montage tool for embedding to YouTube clips together. Could be the revolution about to happen?
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Quoted from the book summary: 'As the first book of its kind, this reader contains essays and projects investigating many different facets of Digital Folklore: online amateur culture, DIY electronics, dirtstyle, typo-nihilism, memes, teapots, penis enlargement …'